Chapter 3 – The things needed for my Victory – Namely Training

Chapter 3 – The things needed for my Victory – Namely Training

The smart phone’s alarm echoed. As always, I woke up and got ready for work.

[Ah, that’s right, I came to another world, for real]

Getting up, I don’t seem to have any of my normal obligations to fulfill.

Should I say, the me now, is sleeping inside a mental hospital and that I actually haven’t gone to another world?

If I think about it, whether I’m in a drama or a delusion. I don’t really want to be reckless. I still have my dignity and morals after all.

Well. Let’s stop escaping from reality. Let’s start managing the dungeon quickly.

But I have no choice but to start teaching (battle tactics) and raising the goblins and the green slimes under me. Its sad that even though a day has passed, I haven’t gained any DP. It seems that monsters made inside a dungeon and their mana won’t earn me any DP. Which reminds me how do I go about earning DP anyway. The goal of this dungeon is make mana flow back in a cycle which basically means that I need to collect mana from outside and convert it into DP. That’s right, from the outside, meaning that I can’t earn any from my monsters. Basically, even if the monsters spend use mana inside the dungeon I can at least absorb it to mitigate some of their maintenance costs. I can also inject my own mana directly into the dungeon core to change it into DP but personally that seems a bit iffy. I don’t know even know when my life could end, I can’t just use my mana, my only lifeline, and convert it into DP. Still it seems to be relief system in a way, since the dungeon core can earn DP from mana at 10% efficiency (10 mana= 1 DP). My maximum mana is currently 690 and so I can change it all into 69 DP. Honestly, I just want to shut myself in for a year and accumulate DP.

But, the way to earn DP would be to invite enemies into the dungeon and kill them, that would be easiest way to earn DP. When you kill an enemy, it seems their MP+HP gets converted to DP at 100% efficiency. In reality, I haven’t killed anything yet thought. In other words, I have no data. Even using the tutorial, I’m the type that can’t believe if its true or not. Lets use MP for the next enemy. In other words lets hit them with a magic attack. Since inside the dungeon, the enemies MP is scattered and turned into DP. The last way is the least efficient to earn DP but at the same time the easiest way to earn. Any living things that stay inside the dungeon for more than a hour will automatically start having their MP being absorbed and converted to DP. The efficiency is that after an hour 1 person can earn 1 DP. It goes up if they are a powerful magician or a hero but normally it’s 1 DP/hr. Prospectively speaking, in the future creating a city inside the dungeon would be a good way to earn DP semi-permanently. But that’s difficult. Until now dungeons have been the entrance to death to people, so people living inside the dungeon is something of the distant future. Wild animals are fine but that too is a little iffy.

Shall I return to the beginning, that’s why right now, defeating the enemies that come to the dungeon is the only thing I can do. Right now the goblin and green slime subordinates are strangely strong according to Luna. The earthling that’s me might be the cause but for me that’s not all that assuring. However strong they are racially speaking, they can’t hope to defeat a LV 100 enemy. Personally, I can’t relax until I have subordinates that can defeat heroes or demon kings with ease. In manga and light novels, when you get monsters that are stronger than normal to be your comrades (nakama), they would the same as reliable partners. But that’s just self-conceit in of it self.

That’s why I will give my subordinates the weapon called the the internet to use freely…

[I’m gonna start training you guys now!! In order to defeat the enemy, but actually its a little different. My real goal is to surpass my current self!! You guys don’t know in what way. No, you guys are smart so you do know. After all, how long will you fight, in other words, the enemy you can’t defeat today you will defeat tomorrow. That’s not winning against the enemy, that’s winning against the you of yesterday who couldn’t defeat the opponent. Don’t get conceited. Learn, and become stronger so you won’t lose to the you of yesterday.]

I don’t know if they understood the speech just now, I began telling them the specifics for their training regardless.

[First of all, Form teams of 5 and decide your Captain and lieutenant. Form a platoon (2+ squads) and start training… I will have you learn CQB (close quarter battle)!!]

I don’t have guns but this still has a considerable meaning to it. The middle ages’ civilization’s coordination and our current modern combat techniques’ differences will be shown. Mentally and technically too. By the way, you might say, doesn’t teaching human battle strategies to goblins have any meaning? But don’t worry.

On the bulletin board (probably some forum on the internet), how do you optimally teach Slimes and Goblins CQB was posted to the boards. Everything from interesting viewpoints to surefire techniques started coming out. Gathering the modern people of earth and the board where they can express their opinions, I can’t even compare it to the this world’s civilization’s insulated exchanges of opinions.

However, special training alone isn’t enough, including classroom training will make them even stronger. That’s why let me explain the dungeon’s composition.

1st floor

The orthodox labyrinth. The dungeon made of stone is here. Here there a strategical net of traps laid out. Also there is the slimes’ exclusive strategy of attack in the narrow corridor. This would be place where they can use CQB to the best of their abilities.

2nd Floor

Using grasslands and the forest to create a field type battlefield. Everything in here is to be used at your own discretion to make traps so that the enemy falls into confusion.

3rd Floor

The final defensive line and the floor that has my room. The dungeon core is also here. So using that, we can corner the enemy and teach them that letting your guard down is the greatest enemy.

The goblins and green slimes were trained to the limits of my plans.

That result being…

Name: None (Can be evolved into a Unique Monster for a minimum of 10 DP)

Race: Goblin

Social Position: Dungeon Protector-> Dungeon Soldier

Gender: Male

Class: Goblin->Goblin Army Captain

Age: 1 year old

Lv.9→15
HP:400→800
MP:100→250
STR:90→190
DEF:72→130
INT:92→100
AGI:72→173
LUK:22→30

Skills:
Unique Skill: Breeding (Can use a human female to conceive their own race.)

Normal Skill:

Dagger Lv 1->3

Shield Lv 1->2

Bow Lv 1->3

Collective Action Lv 2->3

NEW:

Platoon Mobilization LV2

Commander LV2

Indomitable Heart LV2

Spy LV2

Optimal Action LV2 (Action is faster on a known battlefield)

Name: None (Can be evolved into a Unique Monster for a minimum of 10 DP)

Race: Slime

Social Position: Dungeon Protector → Dungeon Intelligence Division

Gender: None

Class: Green Slime → Green Slime Army Secret

Age: 0 year old

Lv.11→16
HP:320→620
MP:120→260
STR:81→130
DEF:220→400
INT:70→81
AGI:40→120
LUK:20→25

Skills:

Unique Skill:

Soft Body (Reduces Damage by 50% from physical attacks)

Liquid Body (Can be activated based on any designation)

Free Body (Can manipulate the body based on thought (tentacles))

Blessing of the Dungeon Administrator (Status Up)

Normal Skill:

Spear Lv 1->3

NEW:

Tentacle LV2

Platoon Mobilization LV2

Commander LV2

Indomitable Heart LV2

Spy LV3

Collective Action LV2

Optimal Action LV2 ( Action is faster on a known battlefield)

Wisdom and luck strangely went up but other things also changed. I don’t know for sure but it maybe because I’m also strange, could this be something I might regret in the future? No wait these two alone might have abnormally high statuses, let’s look at that average soldier goblin there…

Name: None (Can be evolved into a Unique Monster for a minimum of 10 DP)

Race: Goblin

Social Position: Dungeon Protector-> Dungeon Soldier

Gender: Male

Class: Goblin->Goblin Army Sergeant Major

Age: 1 year old

Lv.9→13
HP:320→930
MP:100→220
STR:90→220
DEF:72→160
INT:92→120
AGI:72→123
LUK:22→25

Skills:
Unique Skill: Breeding (Can use a human female to conceive their own race.)

Normal Skill:

Dagger Lv 1->3

Shield Lv 1->3

Bow Lv 1->3

Collective Action Lv 2->3

NEW:

Platoon Mobilization LV2

Commander LV1

Commander Assistant LV2

Indomitable Heart LV3

Spy LV3

Optimal Action LV3 (Action is faster on a known battlefield)

Whaaa?!!! Isn’t a master sergeant, someone who’s trained and served for a long time!!!

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19 thoughts on “Chapter 3 – The things needed for my Victory – Namely Training

  1. Thanks for the chapter.

    Was starting to worry something major came up for you.

    Pace yourself well I’d hate to see you get overworked/tired or bored and unable to translate.

    Appreciate your work. Looking forward to the next chapter.

    Liked by 1 person

  2. Those stat growths are crazy! Goblin army and slime intelligence are no longer anything to look down on.
    On a side note CQC (close quarter combat) might be a better alternative than CQB.
    Thanks for the chapter.

    Liked by 1 person

  3. Thanks for the chapter.
    One thing that keeps gnawing my mind is the reminder goblins can use human females to conceive. Keeps making me remember a hntai doujin. I’d like to forget.

    Like

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